![]() Always Chaotic Evil: Again, Orcs, Beastmen and Chaos-aligned Knights and Warriors.Alien Blood: If you manage to inflict a hit on Belgaroth, you discover that instead of blood, he bleeds a vile, green ooze due to his corrupted nature.So yeah, essentially is Dead of Night meets Spellbreaker, or Dead of Night written by Green. It also has a score of Honour and a Time score as your mission is timed. Knights of Doom more or less plays like Green's previous adventure of Spellbreaker, though this time with a style which is remarkably similar to Hand's Dead of Night, (you have to pick up a series of both martial and arcane skills that may help you on your quest) but along with Jackson and Livingstone's narrow, item-grabbing path of progression which makes the game noticeably harder, forcing the player to follow a specific route to win and reducing the chances of exploring around. It's up to the most skilled member of the Templars (that would mean you) to venture south, slip through the enemy lines and find a way to stop Belgaroth before his demonic hordes tear Ruddlestone apart. One day, King Rannor of Ruddlestone announced his terrible, debilitating illness, which has no natural origin: the fallen Templar of Telak Belgaroth, the Usurping Serpent, has returned from the dead along with his dreaded Chaos Knights, and from his ghost-ridden fortress of Caer-Skaal deep south he plans to invade Ruddlestone in the name of Chaos. Knights of Doom is the 56 th entry of the Fighting Fantasy series of gamebooks, written by Jonathan Green.įor centuries, the brave Templar Knights of Telak Sword-bearer have protected the people of Ruddlestone from evil and chaos, destroying demonic threats from the nearby lands, and you are one of the most skilled warriors of their ranks.
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